![]() ![]() Monark does suffer from slightly lackluster character designs. Don’t be like me, who 40 hours in was backtracking through every building hoping to stumble across the ones I missed. This way you won’t be wasting time trying to remember where that shard asking for your Ego of Gluttony to be at least 400 is. If you can’t pick up a shard, jot down which building/floor/room you spotted it in. You’ll also reveal redacted information from the target’s profile card. So long as you meet the Ego requirement, you can pick these shards up. Leveling skills also alters them by reducing HP or MAD costs or increasing the area of effect.Īnother way to boost stats is locating Alter Ego shards hidden around campus. Progression along the tree will at times require certain skills to be leveled up to unlock others. Every time you unlock or upgrade a node on the tree, your level will increase as well as any associated stats. All Spirit is pooled for you to allocate as you see fit. The second is to unlock and upgrade skills in your skill trees. ![]() The first is to purchase battle items like health restoratives or cures from Vanitas. Instead of using an experience system for character growth, Monark rewards successful battles with Spirit. Figuring out the best and most damaging ways to slaughter enemies puts a smile on my face. Positioning units just so can trigger chain attacks, which is something that I find true joy in doing. Pactbearers and Fiends in your party have access to Authorities these are special skills that increase your MAD gauge instead of consuming HP. All of your teammates, whether they are human or fiend, have standard attacks based on their weapon style and more devastating blows which consume HP. Monark utilizes a turn-based tactical system. Death Calls are avoidable, should you choose to dial the Precipice number Vanitas provides when you enter the area. There’s also the chance that an incoming Death Call could trigger people in the area to chase after you. They can attack, should you get too close. Not only does exposure increase your Madness (MAD) gauge, but you run the risk of aggravating Unsettled students. But walking through the mist isn’t without its own hazards. Floor by floor, the main character and one companion systematically solve puzzles in search of the connecting point between their world and the Otherworld. The arrangement? Defeat the Pactbearers (one for each of the seven sins) in order to lift the barrier and stop the Otherworld from taking over.Įach Pactbearer controls one of the campus buildings. In order to save these Unsettled, our amnesiac main character accepts a phantom phone call and forms a pact with a supernatural being named Vanitas. In this case, Shin Mikado Academy’s campus is filled with an eerie mist that turns anyone inside of it into a shell of who they once were. High schoolers find themselves trapped in mysterious circumstances that adults could have prevented if only they actually cared. Monark takes place in a fairly familiar setting. Monark‘s more muted color palette and tactical battle system aren’t exactly like my aforementioned comfort games, but I did learn not to judge a game by its trailer. Between the mainline SMT games, the side stories, and Persona titles, anything anyone within that sphere wants to sell me I am ready to buy. When talk of a new game from former Shin Megami Tensei developers started up, I was all in.
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